How much would you pay to watch somebody eat noodles in real-time? Or fall asleep? Or play a video game?
Across the Asia-Pacific, people doing just that are raking in a fortune.
This is the world of livestreaming, where ordinary people doing ordinary things can become online superstars.
Livestreaming and its tube-video variants is not unknown in the western world, with even pop megastars such as Justin Bieber getting their first exposure on YouTube.
However, livestreaming in particular has become a barnstorming fad in countries such as China, Japan and Singapore, thanks to the wide spread of mobile users and the huge chunk of the world's youth population concentrated in these few countries.
Platforms such as BeLive and Bigo Live allow streamers to broadcast live to audiences around the world.
United Nations data shows 60 percent of the world's populated aged 15 to 24 live in the Asia-Pacific - about 717 million people.
This bulging wedge of people also comprises a huge amount of mobile users and, crucially, in-app spenders.
Research suggests Asian mobile users spend up to three times as much on in-app purchases than Europeans, and no doubt their parents worry in equal measure about their futures.
Livestreaming platforms allow fans and viewers to send "gifts" to performers, which translate to real money for performers, their agents, and the platform itself.
In China alone, the live streaming market for 2016 was worth $6.82 billion - up 180 percent year on year.
This is not necessarily surprising when data also suggests Asia is home to more than half the world's mobile users.
And yet, most performers are almost aggressively, obstinately normal.
One superstar, Liu Jinyin, simply films himself doing his daily chores in his tiny Chinese farming village, such as feeding chooks and working in the fields.
However, his 100,000 viewers are enraptured, claiming the homely domesticity Liu portrays reminds them of their own fondly remembered childhood.
That nostalgia was worth more than $16,000 across six months for Liu, according to the Chengdu Economic Daily - more than three times his previous wage.
It appears to be the potential for interaction with the onscreen stars that motivates the fans, who can message during streams, send gifts and interact in the virtual world.
Other stars draw audiences by eating lunch, singing, chatting to fans or even simply going to sleep.
© Nine Digital Pty Ltd 2017
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